MY PROJECTS
President – Fun Character Design Club at school
Founded and led a student club focused on gaming and character design. Organized multiplayer battles in the mobile game Stickman Duelist, then guided members in creating original characters, designing custom stages, and illustrating standout matches.
Key Achievements:
- Established a welcoming space for students with shared interests in gaming and character design.
- Successfully launched a school club, adding a new creative community to the campus.
Team Leader – Youth+ Quang Nam
Youth+ was a summer camp for students across Quang Nam, focused on debate, leadership, and community engagement. As a team leader, I guided participants in discussing current local issues, building leadership skills, and fostering meaningful connections through collaborative activities.
Key Achievements:
- Led a team of peers in structured debates on pressing regional topics.
- Helped members develop communication, critical thinking, and leadership abilities.
- Built a supportive environment that encouraged networking and lasting friendships.
- Contributed to a successful camp program that inspired participants to stay active in community projects.
- Led the team to a Second Runner-Up finish in the camp’s debate competition.
- Facilitated discussions on pressing local issues in Quang Nam, including lack of quality education and poverty.
- Helped members develop communication, critical thinking, and leadership abilities.
- Built a supportive environment that encouraged networking and lasting friendships.
- Contributed to a successful camp program that inspired participants to stay active in community projects.
VOLUNTEER & SOCIAL IMPACT
Musical Performance Fundraiser – Hear Us Now
Performed an acoustic guitar set to raise awareness and support for the deaf community.
My Blender Learning Journey
When I opened Blender for the first time, the interface looked like a spaceship dashboard. But I pressed New Project anyway—ready to create something out of nothing. From my first ghostly figure to a peacock basking in a digital sunrise, Blender taught me more than modeling.
It taught me patience, problem-solving, and the thrill of seeing ideas materialize in 3D.
My very first render was a simple scene: a playful ghost-like figure leaning over a table with a torus and a cup.
It was clunky and a little awkward—but it was alive.
This project taught me how to navigate 3D space, move vertices, and understand light and shadow.
It was the spark that proved: I can bring imagination into 3D.
Next came a stylized bust of a creature with sharp angles and confident lines.
Here, I explored low-poly modeling and learned how simple geometry could express strength and attitude.
Each face I extruded felt like a small victory—proof that I was leveling up in sculpting and topology.
Taking inspiration from anime, I challenged myself to model a recognizable character.
This was my crash course in character design, proportions, and shading.
It pushed me to think not just about shapes, but personality: how a tilt of the brow or a fold in clothing can tell a story. (turned out pretty funny).

Finally, I created a dramatic silhouette of a peacock against a glowing sunburst. This project focused on lighting and atmosphere—using color to set a mood and give life to simple forms. It reminded me that art is as much about feeling as it is about technical skill.
I’ve learned the difference between an EEVEE render and a CYCLES render in Blender. This has allowed me to create and simulate realistic materials, and EVEN WATER!
After creating this bottle, I’m starting to feel a bit more confident in navigating Blender’s interface and modeling simple things. I’m feeling like this is the start of something big.

Project 6 - Beach House
