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MY PROJECTS 

President – Fun Character Design Club at school

Founded and led a student club focused on gaming and character design. Organized multiplayer battles in the mobile game Stickman Duelist, then guided members in creating original characters, designing custom stages, and illustrating standout matches.

Key Achievements:

  • Established a welcoming space for students with shared interests in gaming and character design.

  • Successfully launched a school club, adding a new creative community to the campus.

Team Leader – Youth+ Quang Nam

 Youth+ was a summer camp for students across Quang Nam, focused on debate, leadership, and community engagement. As a team leader, I guided participants in discussing current local issues, building leadership skills, and fostering meaningful connections through collaborative activities.


Key Achievements:

  • Led a team of peers in structured debates on pressing regional topics.
  • Helped members develop communication, critical thinking, and leadership abilities.
  • Built a supportive environment that encouraged networking and lasting friendships.
  • Contributed to a successful camp program that inspired participants to stay active in community projects.
  • Led the team to a Second Runner-Up finish in the camp’s debate competition.
  • Facilitated discussions on pressing local issues in Quang Nam, including lack of quality education and poverty.
  • Helped members develop communication, critical thinking, and leadership abilities.
  • Built a supportive environment that encouraged networking and lasting friendships.
  • Contributed to a successful camp program that inspired participants to stay active in community projects.

 VOLUNTEER & SOCIAL IMPACT 

Musical Performance Fundraiser – Hear Us Now

 Performed an acoustic guitar set to raise awareness and support for the deaf community.

MY ARTWORK GALLERY

Project 1 – “Curious Ghost” (firstblenderproject.png)

 My very first render was a simple scene: a playful ghost-like figure leaning over a table with a torus and a cup.

It was clunky and a little awkward—but it was alive.

This project taught me how to navigate 3D space, move vertices, and understand light and shadow.

It was the spark that proved: I can bring imagination into 3D.